Lead capture on a stand: the architecture behind 217 qualified leads Technology Lead capture on a stand: the architecture behind 217 qualified leads
Why grown-ups play: the psychology behind gamification at events Insights Why grown-ups play: the psychology behind gamification at events
Ship the hologram, not the machine: interactive product demos on the show floor Insights Ship the hologram, not the machine: interactive product demos on the show floor
VR safety training that scores decisions: inside the Tasnee working-at-height build Technology VR safety training that scores decisions: inside the Tasnee working-at-height build
Hand tracking on a stand: when touchless beats touch, and when it does not Technology Hand tracking on a stand: when touchless beats touch, and when it does not
Keep the room: why mixed reality suits corporate events better than full VR Insights Keep the room: why mixed reality suits corporate events better than full VR
Points for saying hello: how leaderboards make networking easier Insights Points for saying hello: how leaderboards make networking easier
Offline first: how we build event applications that survive the venue Wi-Fi Technology Offline first: how we build event applications that survive the venue Wi-Fi
Out of the seat: turning passive attendees into active participants Insights Out of the seat: turning passive attendees into active participants
The agenda that knows you: personalised event journeys in real time Insights The agenda that knows you: personalised event journeys in real time