2views1likecommentsshares

Insight · Sensory immersion

A visitor steps out of a long LED tunnel. Later, she cannot remember the exact colours, but she remembers the sound: a low hum that rose as she walked, and stopped exactly as the far wall opened. It is the sound she describes to her colleague that evening.

The short version. Pictures get photographed. Sound and scent get remembered. The craft is in cueing them together so they feel like one moment.

Why more senses, more memory

A zone that only uses screens competes with every other screen in the hall. Add a soundscape that follows the visitor, a change in light that answers their movement, and the zone stops being something you look at and becomes somewhere you have been. At the Aramco TeraPOWERS event, VR journeys, LED touch walls, holographic cubes and 4K film worked together so that advanced science felt like something people could see and feel.

FAIM event technology at the Aramco TeraPOWERS event
FAIM event technology at the Aramco TeraPOWERS event

One controller for every channel

Sensory design falls apart when each channel runs on its own clock. We cue light, sound and screen content from one show controller, the same approach we describe in our post on show control for launches. If a scent system is part of the brief, it joins the same cue list.

Build a zone one sense at a time below.

Restraint is the skill

Scent in particular needs a light hand. A faint release timed to a moment is memorable. A constant cloud is a headache, and some guests are sensitive to it. We plan quiet zones, test levels on site and keep every channel adjustable live.

Formats that carry it

ODYSSEY is an LED tunnel that moves visitors between worlds as they walk. SANCTUM wraps a room in projection. PENDULUM turns the ceiling into slow kinetic sculpture. Each one is a canvas for sound and light working together.

A visitor in a VR headset inside a FAIM immersive light tunnel
A visitor inside a FAIM immersive light tunnel

Mistakes we see

  • Every channel on full. Immersion comes from contrast, so quiet moments matter as much as loud ones.
  • Running light and sound on separate clocks. Drift of half a second is enough to break the illusion.
  • Ignoring guests who are sensitive to sound or scent. Plan a calm route through and around the zone.
  • Building the zone and only testing it empty. A full room absorbs sound and changes the light.

Where it fits

Questions clients ask

Have you delivered scent systems?

Our delivered work centres on light, sound, screens and interaction. Where a brief calls for scent, we integrate a specialist system into our show control.

Will sound bleed into neighbouring stands?

We design directional audio and set levels on site with the venue to keep sound inside the zone.

Can the zone run without an operator?

Yes. Once cued, the show controller runs the sequence on a loop or on a trigger.

More insights

Start with a conversation

Tell us the event, the venue and what people should walk away remembering. Immersive experiences WhatsApp FAIM

Joby Thuruthel / FAIM

Found this useful?

Comment

Leave a Reply

Your avatar (pick a colour or add a photo)

WhatsApp us