SYMPHONY

AI Motion Visualization Wall

A generative wall whose art is composed live from crowd movement.

View in 3D
Read the narration

Symphony turns movement into art. Cameras read the people in front of the wall, and the content flows around them in real time.

SYMPHONY, AI Motion Visualization Wall, installed on an exhibition stand

What it is

Real-time body and hand tracking renders as particles and light on a large LED wall for several people at once.

What visitors do

  1. Sees particles react to people walking past
  2. Steps onto the marker
  3. Raises a hand to take control
  4. Swipes and holds to select
  5. Steps away, wall resets

Why it is useful

Movement becomes a shared live artwork.

  • Draw a crowd
  • Explain something complex

How it responds

  • LED wall or screen

Interactive 3D experience

See it working, in five steps

Idle, input, recognition, response and result. Play the sequence, or drag to look around.

Open the interactive 3D experience to turn the model, zoom in and play the five-step sequence.

Key features

  • Motion field capture
  • Dynamic intensity
  • Brand seeding
  • Depth or stereo camera
  • Optical hand tracking

Hardware and software

  • Depth camera
  • GPU render PC
  • LED wall
  • Pose/hand landmark model
  • Gesture classifier with confidence threshold

Customisation

  • Your brand, colours, logo and copy throughout
  • Content in English and Arabic
  • Size and layout planned for your stand or venue
  • Rules, timings and prizes set to suit your audience
  • Optional lead capture with the visitor's consent, sent to your team
Technical specification

Signal path

Step 1Camera frame
Step 2Landmarks
Step 3GESTURE(type, confidence)
Step 4State machine
Step 5Visual response

Hardware on site

  • Depth camera
  • GPU render PC
  • LED wall
  • Floor marker for interaction zone

Software

  • Pose/hand landmark model
  • Gesture classifier with confidence threshold
  • Real-time renderer
  • OSC bridge

Data it can capture

  • Anonymous session id
  • Interaction events
  • Optional consented lead (name, company, email)

Personal data only with the visitor's consent, stored and handled as agreed with you.

If something fails

Low confidenceIgnore, show hint
Too many peopleLock to nearest user
Camera faultSwitch to touch kiosk fallback

Components are matched to your venue, power, data and floor plan. Install, testing and on-site support by the FAIM team.

Accessibility

  • Interaction points set between 0.9 m and 1.2 m where the product allows, with clear floor space for a wheelchair user
  • Every spoken or audio cue has an on-screen equivalent
  • High-contrast on-screen text and generous touch targets
  • A staff-assisted mode for visitors who prefer not to interact directly

Who it suits

  • Brands and retail
  • Event organisers and agencies
  • Museums, culture and education
  • Government and authorities

Where it works

  • Reception and registration
  • Exhibition stands
  • Visitor centres

Want SYMPHONY at your event?

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SYMPHONY in the FAIM catalogue