
REFLEX
Motion & Gesture Systems
Control screens with the wave of a hand. No touch required.
Read the narration
Reflex reads your movement. Stand in the zone, raise a hand, and the wall answers. No controller, no touching, just a person and the content reacting in real time.

What it is
Depth-camera tracking drives body games and gesture navigation on LED or projection surfaces.
What visitors do
- Sees particles react to people walking past
- Steps onto the marker
- Raises a hand to take control
- Swipes and holds to select
- Steps away, wall resets
Why it is useful
Body-tracked games and content with no touch.
- Draw a crowd
- Explain something complex
How it responds
- LED wall or screen
Interactive 3D experience
See it working, in five steps
Idle, input, recognition, response and result. Play the sequence, or drag to look around.
Open the interactive 3D experience to turn the model, zoom in and play the five-step sequence.
Key features
- Gesture classifier
- Reaction game engine
- Depth or stereo camera
- Optical hand tracking
Hardware and software
- Depth camera
- GPU render PC
- LED wall
- Pose/hand landmark model
- Gesture classifier with confidence threshold
Customisation
- Your brand, colours, logo and copy throughout
- Content in English and Arabic
- Size and layout planned for your stand or venue
- Rules, timings and prizes set to suit your audience
- Optional lead capture with the visitor's consent, sent to your team
Technical specification
Signal path
Hardware on site
- Depth camera
- GPU render PC
- LED wall
- Floor marker for interaction zone
Software
- Pose/hand landmark model
- Gesture classifier with confidence threshold
- Real-time renderer
- OSC bridge
Data it can capture
- Anonymous session id
- Interaction events
- Optional consented lead (name, company, email)
Personal data only with the visitor's consent, stored and handled as agreed with you.
If something fails
Components are matched to your venue, power, data and floor plan. Install, testing and on-site support by the FAIM team.
Accessibility
- Interaction points set between 0.9 m and 1.2 m where the product allows, with clear floor space for a wheelchair user
- Every spoken or audio cue has an on-screen equivalent
- High-contrast on-screen text and generous touch targets
- A staff-assisted mode for visitors who prefer not to interact directly
Who it suits
- Brands and retail
- Event organisers and agencies
- Museums, culture and education
- Government and authorities
Where it works
- Exhibition stands
- Fan zones and malls
- Corporate family days
Related technologies
Often paired with




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