REFLEX

Motion & Gesture Systems

Control screens with the wave of a hand. No touch required.

View in 3D
Read the narration

Reflex reads your movement. Stand in the zone, raise a hand, and the wall answers. No controller, no touching, just a person and the content reacting in real time.

REFLEX, Motion & Gesture Systems, installed on an exhibition stand

What it is

Depth-camera tracking drives body games and gesture navigation on LED or projection surfaces.

What visitors do

  1. Sees particles react to people walking past
  2. Steps onto the marker
  3. Raises a hand to take control
  4. Swipes and holds to select
  5. Steps away, wall resets

Why it is useful

Body-tracked games and content with no touch.

  • Draw a crowd
  • Explain something complex

How it responds

  • LED wall or screen

Interactive 3D experience

See it working, in five steps

Idle, input, recognition, response and result. Play the sequence, or drag to look around.

Open the interactive 3D experience to turn the model, zoom in and play the five-step sequence.

Key features

  • Gesture classifier
  • Reaction game engine
  • Depth or stereo camera
  • Optical hand tracking

Hardware and software

  • Depth camera
  • GPU render PC
  • LED wall
  • Pose/hand landmark model
  • Gesture classifier with confidence threshold

Customisation

  • Your brand, colours, logo and copy throughout
  • Content in English and Arabic
  • Size and layout planned for your stand or venue
  • Rules, timings and prizes set to suit your audience
  • Optional lead capture with the visitor's consent, sent to your team
Technical specification

Signal path

Step 1Camera frame
Step 2Landmarks
Step 3GESTURE(type, confidence)
Step 4State machine
Step 5Visual response

Hardware on site

  • Depth camera
  • GPU render PC
  • LED wall
  • Floor marker for interaction zone

Software

  • Pose/hand landmark model
  • Gesture classifier with confidence threshold
  • Real-time renderer
  • OSC bridge

Data it can capture

  • Anonymous session id
  • Interaction events
  • Optional consented lead (name, company, email)

Personal data only with the visitor's consent, stored and handled as agreed with you.

If something fails

Low confidenceIgnore, show hint
Too many peopleLock to nearest user
Camera faultSwitch to touch kiosk fallback

Components are matched to your venue, power, data and floor plan. Install, testing and on-site support by the FAIM team.

Accessibility

  • Interaction points set between 0.9 m and 1.2 m where the product allows, with clear floor space for a wheelchair user
  • Every spoken or audio cue has an on-screen equivalent
  • High-contrast on-screen text and generous touch targets
  • A staff-assisted mode for visitors who prefer not to interact directly

Who it suits

  • Brands and retail
  • Event organisers and agencies
  • Museums, culture and education
  • Government and authorities

Where it works

  • Exhibition stands
  • Fan zones and malls
  • Corporate family days

Want REFLEX at your event?

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REFLEX in the FAIM catalogue