REFLEX
F-9064 · CUSTOM GAMES & ENGAGEMENT · BY FAIM
⌂ LIBRARY F-9064 · REFLEX
--:-- GAMES & ENGAGEMENT LIVE
FAIM F-9064

REFLEX
GAMES

Attention becomes competition. Competition becomes data.

CUSTOM GAMES · LIVE LEADERBOARD · TRIVIA · POLLS · REACTION WALLS

Play A Round
30S TO HOOKED TOP 10 LIVE BOARD ANY SURFACE FULL BRANDING
LIVE ATTRACT MODE · REACTION CHALLENGEF-9064 · 01
01 / THE CONCEPT

STRANGERS BECOME
A CROWD.

A reaction challenge on a wall of light. A trivia race across LED pillars. A branded quiz that teaches while it entertains. The rules are learned in seconds, and every score feeds a leaderboard that gives strangers something in common.

FIELD REFERENCE · ON LOCATION

Instant

Zero instructions. Targets appear, hands move, the crowd forms behind the player.

Competitive

Streaks, multipliers, and a top-ten board that turns visitors into rivals.

Branded

Every target, question and sound carries your identity. Play is the message.

Measured

Games played, streaks, reaction times, dwell. Participation becomes a report.

02 / INTERACTIVE DEMO

NOW,
BEAT THE BOARD.

Thirty seconds. Tap the targets, keep the streak, watch the board. Switch to trivia if your brain is faster than your hands. The AI rival NEO-9 is optional and merciless.

0SCORE
STREAK ×0 30
REFLEX CHALLENGE
30 SECONDS · TAP THE TARGETS · GOLD = DOUBLE POINTS
MISSED TARGETS BREAK YOUR STREAK
Live Leaderboard
ALL STATIONS · REAL TIME
0GAMES
0BEST STREAK
·AVG REACTION
03 / BLACKBOX · TACTICAL SYSTEMS VIEW

THE GAME WALL,
SCORE AND ALL.

The REFLEX rig: reaction wall, hit sensors, the rank engine and the leaderboard pipe that turns thirty seconds of chaos into a queue around the booth.

BLACKBOX · F-9064 · DRAG TO ORBIT
TAP THE GLOWING NODES FOR SPEC CARDS
04 / THE BLUEPRINT

GAMES UP FRONT.
GRIDS BEHIND.

One game station, one gesture camera, one nervous system feeding the big board. Sheet RX-EX-01, issued for client review.

ABCDEF ABCDEF 1234 1234 FAIM // ENGINEERING RELEASE F-9064 REFLEX · GAME & ENGAGEMENT SYSTEM SHEET RX-EX-01 · REV A PROPRIETARY · DO NOT SCALE · GAME LOGIC OMITTED BY DESIGN GAME STATION · ELEVATION · TYP PLAY SURFACE · LED OR TOUCH TARGET FIELD SHOWN INDICATIVE GESTURE CAM G1 · NOTE 3 COMPUTE + AUDIO BAY · NOTE 4 H ≈ 2400 W ≈ 3000 1 3 4 PLAYER ZONE · PLAN PLAY SURFACE PLAYER P1 · 1200 FROM SURFACE CROWD ARC · KEEP CLEAR 2400 · NOTE 6 LEADERBOARD NETWORK · SCHEMATIC ONLY STN 1STN 2STN 3STN 4 RANK-01 BIG BOARDHOST SCREENREPORT SCORE SYNC < 100 MS ACROSS ALL STATIONS · NOTE 5 AUDIO · SCHEMATIC ONLY GAME SFXMIX-01SPEAKERS L/R SFX LEVELS VENUE-COMPLIANT · DUCKING ON HOST MIC NOTES 1. PLAY SURFACE: LED WALL, TOUCH PANEL OR PROJECTION PER VENUE. 2. ALL GAME CONTENT, TARGETS AND SOUNDS BRANDED PER CLIENT. 3. GESTURE CAMERA COUNTS AND TRACKS ANONYMOUSLY. NO IDENTITY CAPTURE. 4. LOCAL COMPUTE PER STATION. LEADERBOARD SURVIVES NETWORK LOSS. 5. ALL STATIONS SYNC TO CENTRAL RANK ENGINE UNDER 100 MS. 6. CROWD CLEARANCE ZONES TO VENUE SAFETY PLAN. BY OTHERS. 7. DO NOT SCALE FROM THIS DRAWING. SITE SURVEY GOVERNS. FAIM FUTURE AI MEDIA · MANAMA PRODUCT F-9064 · REFLEX GAME & ENGAGEMENT SYSTEM SERIES FAIM EXPERIENCE LIBRARY DRAWN J. THURUTHEL DATE 12 JUL 2026 SCALE NTS SHEET RX-EX-01 · REV A STATUS CLIENT REVIEW REV A DESCRIPTION ISSUED FOR CLIENT REVIEW DATE 12.07.26 CONFIDENTIAL · FAIM PROPRIETARY EXPERIENCE SYSTEM · REPRODUCTION PROHIBITED
SHEET RX-EX-01 · STATION · PLAYER ZONE · NETWORKFAIM STAMPED · CONFIDENTIAL
05 / THE INTELLIGENCE LAYER

FUN IN FRONT.
ENGINEERING BEHIND.

FAIM builds the game logic, the visuals, the leaderboard system and the hardware integration as one package. Touchscreens, LED walls or gesture-tracked surfaces, all branded to the event.

It Plays

Custom game engines tuned to your audience, difficulty-balanced live.

It Ranks

Central leaderboard across every station, updating in real time.

It Tracks

Gesture cameras and touch surfaces log every interaction, anonymously.

It Reports

Full participation analytics delivered after every activation.

FAIM Delivers
  • Custom game design, logic and branded visual identity
  • Leaderboard system across all stations and big screens
  • Touch, gesture or LED-wall hardware configuration
  • Sound design, host screens and attract-mode content
  • Commissioning, event operation and the participation report
By Others
  • Stage, joinery and surrounding build
  • Venue power and rigging points
  • Prizes and giveaway fulfilment
OPTIONAL ENHANCEMENTS · Multiplayer head-to-head · QR score sharing · Prize redemption system · Commercial details are provided separately.
HARDWARE MACROS · THE COMPONENTS UP CLOSE
LED MICRO PIXEL MATRIX · P1.9 · 3840 HZ REFRESH
IR EMITTER ARRAY · 30 MS TOUCH TO LIGHT
OPTICAL LENS STACK · 20K LUMEN THROW
STEPPER WINCH UNIT · 2400 MM SILENT TRAVEL
FIBER SIGNAL LOOM · SUB 1 MS SYNC
SMART BADGE MODULE · 6 S PRINT CYCLE
06 / THE VISITOR EXPERIENCE

THIRTY SECONDS
TO HOOKED.

Targets appear. The visitor taps as fast as possible. The score climbs, the streak builds, and at round end the leaderboard updates with their name in lights.

01ARRIVE
02ENGAGE
03PLAY
04CONVERT
STEP 01

Round Starts

A three-two-one countdown. The crowd leans in before the first target lands.

STEP 02

Hands Fly

Targets pop, taps land, streaks multiply. Speed earns bonus points.

STEP 03

Board Updates

The player enters a name and watches their rank land on the big board.

STEP 04

Queue Forms

Nothing draws a crowd like a crowd. The next challenger is already waiting.

07 / ENGAGEMENT ANALYTICS

PLAY,
QUANTIFIED.

Demonstration data from a live deployment. 3,412 games in three days. Every mode ranked by the crowds it pulled.

Game Modes · By PlaysDEPLOYMENT DEMO
Total Games3 DAYS
0GAMES PLAYED
REPEAT PLAYERS · 44% TOP SCORE · 4,280 AVG SESSION · 1:56
08 / THE WALL · FIELD GALLERY

EVERY FLOOR,
ONE WALL.

A shuffled wall of moments from the work: ceremonies, walls, badges, worlds. Click any tile to see it full screen.

09 / CLOSE

ATTENTION
BECOMES DATA.

F-9064 REFLEX. Engineered with care by FAIM, Future AI Media.

FAIM
© 2026 FAIM GLOBAL · ALL RIGHTS RESERVED COMMERCIAL PROPOSAL PROVIDED SEPARATELY F-9064 · PROTOTYPE v1.0
ASK JARVIS · DOUBTS WELCOME

FAIM REFLEX · Games & Engagement

Interactive games and engagement systems that turn audiences into players, with live scoring and prizes.

FAIM builds games & engagement across Bahrain, Saudi Arabia and the GCC. Contact on WhatsApp +973 3557 7062. Joby Thuruthel | FAIM.