PRISM
F-7053 · PROJECTION MAPPING · BY FAIM
⌂ LIBRARY F-7053 · PRISM
--:-- PROJECTION MAPPING LIVE
FAIM F-7053 PROJECTION MAPPING

PRISM
MAPPING

The building breathes. Architecture becomes the canvas.

FACADE MAPPING · PRODUCT MAPPING · INTERACTIVE FLOORS · MS-SYNCED

Light The Facade
60K TOTAL LUMENS <1MS SYNC ACCURACY 12PT MESH WARP 5 CONTENT WORLDS
LIVE FACADE · REVEAL SWEEP MODEF-7053 · PROJECTION MAPPING
01 / THE CONCEPT

THE SURFACE
WAS ALWAYS A SCREEN.

The building breathes. The product box unfolds itself. The stage floor becomes an ocean. Projection mapping turns any physical surface into a living canvas. FAIM maps the geometry, creates the content and synchronises to the millisecond.

FIELD REFERENCE · PROJECTION MAPPING · ON LOCATION

Any Surface

Facades, products, stages, floors. If light lands on it, it performs.

Calibrated

A 12-point mesh warps every pixel to the real geometry.

Synced

Multiple projectors blend and lock under one millisecond.

Authored

Five content worlds, cut to the architecture like a film.

02 / INTERACTIVE DEMO

NOW,
WAKE THE BUILDING.

This is the facade, on your screen. Switch between five content worlds, then drag the Misalign slider and watch the projection drift off the architecture, and snap back when the 12-point mesh recalibrates.

SWITCH WORLDS · TRY THE MISALIGN SLIDER
Misalign
Projection Control
THIS SESSION · REAL TIME
0.6 MSSYNC ACCURACY
60KLUMEN OUTPUT
0:00SHOW RUNTIME
03 / BLACKBOX · TACTICAL SYSTEMS VIEW

THE FACADE AND
ITS THREE SUNS.

The PRISM deployment: building volume, three projector towers with their light cones, and the media server that bends every pixel onto real architecture.

BLACKBOX · F-7053 · DRAG TO ORBIT
TAP THE GLOWING NODES FOR SPEC CARDS
04 / THE BLUEPRINT

THREE BEAMS.
ONE SKIN.

Venue elevation, projector throws, calibration mesh and signal topology, drawn for the production team. Sheet PM-EX-01, issued for client review.

ABCDEF ABCDEF 1234 1234 FAIM // ENGINEERING RELEASE F-7053 PRISM · PROJECTION MAPPING SYSTEM SHEET PM-EX-01 · REV A PROPRIETARY · DO NOT SCALE · CORE ENGINE OMITTED BY DESIGN VENUE ELEVATION · PROJECTION COVERAGE PROJECTORS ×3 · 20K LUMEN · NOTE 1 OVERLAP BLEND ZONES · NOTE 2 FACADE W ≈ 32 M 1 2 CALIBRATION POINTS · MESH WARP 12-POINT MESH PER SURFACE · NOTE 4 SYNC ACCURACY UNDER 1 MS MEDIA SRVTIMECODEAUDIOMAP-01PROJ ×3BLEND/WARPSHOW LOG GEOMETRY IS THE CANVAS · CONTENT IS THE PAINT · NOTE 5 NOTES 1. PROJECTORS ×3 AT 20K LUMEN. FINAL COUNT PER LUX SURVEY. 2. OVERLAP ZONES EDGE-BLENDED. NO VISIBLE SEAMS. 3. THROW DISTANCES PER LENS CALC. PLATFORMS BY OTHERS. 4. 12-POINT MESH WARP PER SURFACE. RECALIBRATED NIGHTLY. 5. GEOMETRY IS THE CANVAS. CONTENT IS THE PAINT. 6. POWER, PLATFORMS, BLACKOUT AND PERMITS BY OTHERS. FAIM MAPS AND OPERATES. 7. DO NOT SCALE FROM THIS DRAWING. SITE SURVEY GOVERNS. FAIM FUTURE AI MEDIA · MANAMA PRODUCT F-7053 · PRISM PROJECTION MAPPING SYSTEM SERIES FAIM EXPERIENCE LIBRARY DRAWN J. THURUTHEL DATE 13 JUL 2026 SCALE NTS SHEET PM-EX-01 · REV A STATUS CLIENT REVIEW REV A DESCRIPTION ISSUED FOR CLIENT REVIEW DATE 13.07.26 CONFIDENTIAL · FAIM PROPRIETARY EXPERIENCE SYSTEM · REPRODUCTION PROHIBITED
SHEET PM-EX-01 · ELEVATION · CALIBRATION · SIGNALFAIM STAMPED · CONFIDENTIAL
05 / THE INTELLIGENCE LAYER

GEOMETRY IS CANVAS.
CONTENT IS PAINT.

High-lumen projectors, blend and warp processing, a media server and timecode sync, engineered by FAIM so the architecture and the content agree to the pixel.

It Throws

Three 20K-lumen projectors cover the reference facade.

It Warps

Mesh calibration bends every pixel onto the real geometry.

It Syncs

Media, audio and light locked to one timecode clock.

It Logs

Sightline coverage, runtime and sync health reported per show.

FAIM Delivers
  • Facade survey, geometry capture and projection study
  • Content creation across five authored worlds
  • Projector placement, blend, warp and calibration
  • Timecode sync with audio and show lighting
  • Show operation, commissioning and event support
By Others
  • Venue power and projector platforms
  • Blackout and ambient light control
  • Permits and municipal approvals
OPTIONAL ENHANCEMENTS · Interactive floor mapping · Product box mapping · Live camera integration · Commercial details are provided separately.
HARDWARE MACROS · THE COMPONENTS UP CLOSE
LED MICRO PIXEL MATRIX · P1.9 · 3840 HZ REFRESH
IR EMITTER ARRAY · 30 MS TOUCH TO LIGHT
OPTICAL LENS STACK · 20K LUMEN THROW
STEPPER WINCH UNIT · 2400 MM SILENT TRAVEL
FIBER SIGNAL LOOM · SUB 1 MS SYNC
SMART BADGE MODULE · 6 S PRINT CYCLE
06 / THE VISITOR EXPERIENCE

LOOK UP.
THE WALL MOVES.

Mapping works because the brain trusts architecture. When the wall moves, everyone believes it.

01ARRIVE
02ENGAGE
03PLAY
04CONVERT
STEP 01

Gather

A dark facade. A waiting crowd. Nothing announced yet.

STEP 02

Ignite

First light traces the real edges. The building admits it is awake.

STEP 03

Transform

Stone unfolds, nature takes over, data climbs the floors.

STEP 04

Echo

Phones rise. The show travels further than the plaza.

07 / ENGAGEMENT ANALYTICS

LUMENS OUT.
ATTENTION IN.

Demonstration data from a reference facade show. Five content worlds across a 20-minute loop, ranked by crowd dwell.

Content World DwellFACADE DEMO
Plaza AudienceONE EVENING
0PLAZA AUDIENCE
SIGHTLINE CLEAR · 94% LOOP RUNTIME · 20 MIN MEDIA CLIPS · 1,140
08 / THE WALL · FIELD GALLERY

EVERY FLOOR,
ONE WALL.

A shuffled wall of moments from the work: ceremonies, walls, badges, worlds. Click any tile to see it full screen.

09 / CLOSE

THE BUILDING
REMEMBERS LIGHT.

F-7053 PRISM. Engineered with care by FAIM, Future AI Media.

FAIM
© 2026 FAIM GLOBAL · ALL RIGHTS RESERVED COMMERCIAL PROPOSAL PROVIDED SEPARATELY F-7053 PRISM · PROJECTION MAPPING · PROTOTYPE v2.1
ASK JARVIS · DOUBTS WELCOME

FAIM PRISM · Projection Mapping

Projection mapping on buildings, objects and stages: surfaces transformed with pixel-mapped cinematic light.

FAIM builds projection mapping across Bahrain, Saudi Arabia and the GCC. Contact on WhatsApp +973 3557 7062. Joby Thuruthel | FAIM.